Supraland: Six Inches Under

A tighter follow-up that keeps Supraland's puzzle-exploration loop and trims much of the friction.

platform:
PC
published:
Apr 30, 2026

Review brief

Supraland: Six Inches Under cover
Recommendation: Great

Completion

Completion tiers

GoalTimeDifficultyStatus
Full Chest Hunt~24 hoursChallengingComplete
genres
puzzle / metroidvania / adventure
release
2022

Highlights & caveats

Review highlights and caveats

  • Strong

    Readability is way better

    Cables, surfaces, rocks, and interactables usually point experimentation in the right direction.

    Puzzle Readability
  • Strong

    Tools keep recontextualizing spaces

    Pickaxe upgrades, cubes, Tesla tricks, and magnets make old rooms useful again.

    Progression
  • Strong

    Compact world stays dense

    Cagetown and the surrounding routes pack a lot of secrets into a manageable space.

    Exploration
  • Strong

    Pacing trims the drag

    The follow-up keeps you moving between discoveries more cleanly than the first game.

    Pacing
  • Strong

    Optional cleanup still bites

    Postgame secrets and chest hunts stay satisfying once you want more friction.

    Optional Content
  • Mixed

    It rarely surprises

    The game feels more like a refined Supraland than a bold new spin on the formula.

    Novelty
  • Mixed

    Combat is still filler

    Better pacing does not turn the fights into a real selling point.

    Combat

Quick take

Supraland: Six Inches Under is not trying to reinvent Supraland. It is a cleaner, tighter version of the same first-person puzzle-exploration formula, and that is exactly what it needed to be.

What works

Cagetown gives the follow-up a fun frame. The vertical toy society, class jokes, and compact spaces are silly, readable, and useful for level design. More importantly, puzzle readability is better. Gates, cables, surfaces, rocks, and tools usually give you enough information to start experimenting without reaching for a guide.

Tool progression still carries the game. Pickaxe upgrades, the throwable pickaxe, the Tesla gun, the Force Cube, the Magnetic Buckle, and traversal tricks keep changing how old rooms read. Exploration stays dense with secrets, chests, and postgame routes.

Where it slips

It is less surprising than the first Supraland, so the whole thing feels more like version 1.5 than a bold sequel. Combat remains basic, and a few optional secrets still depend more on persistence than on clever clues.

Who it's for

Play it if you want more Supraland with better pacing and clearer puzzle reads. Treat it like the refined version of the first game, not a reinvention, and keep checking old rooms when a new tool changes the rules. If you want novelty or combat depth, the improvements will feel too incremental.