Supraland

A clever first-person puzzle adventure where every upgrade turns old spaces into new questions.

platform:
PC
published:
Apr 29, 2026

Review brief

Supraland cover
Recommendation: Great

Completion

Completion tiers

GoalTimeDifficultyStatus
Main Story~12 hoursModerateComplete
Full Chest Hunt~18 hoursChallengingComplete
genres
puzzle / metroidvania / adventure
release
2019

Highlights & caveats

Review highlights and caveats

  • Standout

    Upgrades rewrite the map

    Every new movement trick or tool makes old props, roofs, and switches look suspicious again.

    Progression
  • Standout

    Abilities play well together

    Cubes, beams, physics tricks, and traversal gadgets encourage playful problem solving.

    Ability Design
  • Strong

    Puzzles reward messing around

    The best solutions feel like improvisation that the game happily supports.

    Puzzles
  • Strong

    Secrets keep paying out

    Hidden chests and tiny platforming routes make constant poking around worthwhile.

    Secret Hunting
  • Mixed

    Some clues stay muddy

    A handful of optional secrets lean more on obscurity than on clever observation.

    Objective Clarity
  • Weak

    Combat is just traffic

    Fights mostly exist to slow you down rather than add much depth.

    Combat

Quick take

Supraland is a first-person puzzle adventure with metroidvania bones and toy-box logic. It takes a small world, fills it with suspicious corners, then keeps giving you tools that change what those corners mean.

What works

Progression is the best part. A higher jump changes how you scan rooftops. The Force Cube turns props into tools. Projectiles hit distant switches. Teleportation and movement upgrades make old routes look new. The game constantly gives you a reason to re-check spaces you thought were solved.

The puzzles are playful in the right way. Beams, cubes, physics tricks, and traversal tools combine into solutions that feel like getting away with something. Hidden chests and tiny platforming routes make exploration just as valuable as the main path.

Where it slips

Combat is the weak pillar. It gives the world resistance, but most fights ask for simple responses and repeat too often. Some optional secrets also cross the line from clever to obscure, and a few jumps or physics interactions feel rougher than the ideas behind them.

Who it's for

Play it if suspicious corners, backtracking, and experimentation sound fun rather than exhausting. Revisit old areas whenever a new tool shows up and expect combat to be seasoning, not the meal. If you need polished fighting or constant objective clarity, its charm will not fully cover the rough edges.