Another Crab's Treasure

A funny, scrappy soulslike with a great shell gimmick, strong accessibility, and some technical rough edges.

platform:
PC
published:
Feb 2, 2026

Review brief

Another Crab's Treasure cover
Recommendation: Good

Completion

Completion tiers

GoalTimeDifficultyStatus
100%18.5 hoursChallengingComplete
genres
soulslike / action / adventure / indie
release
2024

Highlights & caveats

Review highlights and caveats

  • Standout

    Shells keep fights playful

    Trash pickups are both joke props and meaningful defensive tools with their own abilities.

    Shell Design
  • Strong

    Exploration pays off often

    The seafloor keeps handing out useful shortcuts, shell options, and curious side paths.

    Exploration
  • Strong

    Humor leaves room for heart

    Kril, the side cast, and the polluted world still matter beneath the jokes.

    Writing
  • Strong

    Accessibility is genuinely useful

    The assists lower the wall without turning the whole game into mush.

    Accessibility
  • Mixed

    Platforming turns slippery late

    Late sections ask for more precision than the movement always supports.

    Platforming
  • Mixed

    Jank can spoil boss peaks

    Camera issues, strange physics, and rough phases can undercut otherwise strong fights.

    Technical Polish

Quick take

Another Crab's Treasure drops the usual soulslike rhythm into a filthy, funny ocean. Kril is easy to like, the shell gimmick has real mechanical teeth, and the game welcomes new players better than most of its peers. It is also rough enough that some boss fights never fully settle.

What works

The shell system gives combat its identity. A soda can, a tennis ball, or a chipped teacup is both a visual gag and a defensive tool with its own stats and ability. Swapping shells changes how fights feel, so the trash theme stays useful instead of becoming a one-note joke.

The writing helps too. The game is silly, but it does not treat its polluted world like a throwaway punchline. Kril's frustration, the side characters, and the environmental damage all land because the humor leaves room for them.

Accessibility is a real strength. Difficulty tweaks and stronger assists make it easier to meet players where they are without draining the game of its identity.

Where it slips

The camera can get messy in tight arenas. Physics go strange at bad times. Platforming also asks for more precision than the movement always supports, especially late.

Who it's for

Play it if you want a lighter soulslike that still expects you to learn fights and read patterns. Use the accessibility options if the friction starts drowning the fun. If camera problems, slippery physics, or a janky boss phase ruin the whole attempt for you, this one will test your patience.